Two divisions
There are two — Chicks and Steel — once four birds have grown up; until then the whole field shares one card, named by who is on it. Which one you are in is a property of your own bird — not a percentile, so it never changes because other people signed up.
The shelf and the litter. The house trains fighters and puts them up for adoption at $1 flat — first come, best pick. An adopted fighter brings its banked conditioning, its gear and its record, and no feed balance: it bids from zero like everyone else. The adoption dollar is a first dollar, so the bird flies its new owner's logo and link. After every bell a fresh litter drops, sized by a published formula — clamp(3, adoptions_since_last_bell + ceil(√hatches_since_last_bell), 10) — the shelf holds at most ten, and the oldest unsold fighters retire past the cap: the house leaves the yard as real players fill it. Every input is an event in the public log.
The house fields birds of its own — unfed, dressed on comped house feed — so a card is never empty. They fight under the same formula as everyone, and they are never fed. The operator's own test birds are comped the same way, and any feed bought before real money went live was comped retroactively. A published win always shows the face value of what was fed at the published rate — comped feed included — and comped feed is never revenue.
Every bird starts as a chick. Graduation is one way and permanent. There is no relegation.
The three gates
floor at least 1 bell fought, no exceptions
opt-in CON 700–1,400 — you choose the night it happens
forced CON 1,400 — it happens whether you choose or not
The floor means everyone gets at least one night as a chick, including someone who buys heavily on their first day. The ceiling means nobody can sit in the nursery forever beating up newcomers.
If fewer than four birds have graduated, there is no main event worth staging and the whole field shares one card.